Wii hacked using buffer overflow
Slashdot is reporting that a lot of Wii homebrew code is being developed and released now. Apparently, a bug was found in The Legend of Zelda: Twilight Princess that allows you to smash the stack by overflowing the horse name buffer. Creating a modified saved game allows you to inject this malicious name. I was under the impression that the Wii cryptographically signed saved games to prevent bugs like these from being exploited, but it appears that people have either figured out how to sign saved games, or bypass the signature check, if one exists at all.